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GpuMemoryTryAllocate(VulkanDevice, MemoryAllocateInfo, MemoryPropertyFlags, Boolean, Boolean, UInt32, String, Result) Method |
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static GpuMemory? TryAllocate(
VulkanDevice gpuDevice,
in MemoryAllocateInfo? memoryAllocateInfo,
MemoryPropertyFlags memoryProperties,
bool isImage,
bool isDedicatedAllocation,
uint memoryTypeBits,
string? name,
out Result? result
)
Parameters
- gpuDevice VulkanDevice
-
- memoryAllocateInfo MemoryAllocateInfo
-
- memoryProperties MemoryPropertyFlags
-
- isImage Boolean
-
- isDedicatedAllocation Boolean
-
- memoryTypeBits UInt32
-
- name String
-
- result Result
-
Return Value
GpuMemory
See Also