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GpuBuffer(VulkanDevice, BufferCreateInfo, MemoryPropertyFlags, Type, Int32, Boolean, Boolean, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public GpuBuffer(
	VulkanDevice vulkanDevice,
	BufferCreateInfo bufferCreateInfo,
	MemoryPropertyFlags memoryProperties,
	Type itemType,
	int itemsCount,
	bool isPersistentlyMapped = false,
	bool isDedicatedAllocation = false,
	string? name = null
)

Parameters

vulkanDevice  VulkanDevice
vulkanDevice
bufferCreateInfo  BufferCreateInfo
bufferCreateInfo
memoryProperties  MemoryPropertyFlags
memoryProperties
itemType  Type
type of each item in this buffer
itemsCount  Int32
number of items of itemType in this buffer
isPersistentlyMapped  Boolean  (Optional)
isPersistentlyMapped
isDedicatedAllocation  Boolean  (Optional)
isDedicatedAllocation
name  String  (Optional)
name
Exceptions
See Also