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GpuBufferWriteToBufferT(T, Int32, Int32) Method |
Writes the dataLength items to this buffer.
Writing starting at the bufferDataOffset location in this buffer (specified in absolute bytes offset not as items count).
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void WriteToBuffer<T>(
T[]? data,
int dataItemsCount,
int bufferDataOffset = 0
)
where T : struct, new()
Parameters
- data T
- source data array
- dataItemsCount Int32
- number of items from the data array to write
- bufferDataOffset Int32 (Optional)
- offset specified in absolute bytes offset not as items count; zero by default
Type Parameters
- T
- type of data
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuBuffer.WriteToBuffer``1(``0[],System.Int32,System.Int32)"]
See Also