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GpuBufferWriteToBufferT(T, Int32, Int32) Method

Writes the dataLength items to this buffer. Writing starting at the bufferDataOffset location in this buffer (specified in absolute bytes offset not as items count).

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void WriteToBuffer<T>(
	T[]? data,
	int dataItemsCount,
	int bufferDataOffset = 0
)
where T : struct, new()

Parameters

data  T
source data array
dataItemsCount  Int32
number of items from the data array to write
bufferDataOffset  Int32  (Optional)
offset specified in absolute bytes offset not as items count; zero by default

Type Parameters

T
type of data
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuBuffer.WriteToBuffer``1(``0[],System.Int32,System.Int32)"]

See Also