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PositionNormalTextureVertexFillArray(PositionNormalTextureVertex, Vector3, Vector3, Vector2) Method

FillArray fills the specified array of PositionNormalTextureVertex with the specified positions, normals (can ben null) and textureCoordinates (can be null). The vertices array length must be at least the length of positions array.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static void FillArray(
	PositionNormalTextureVertex[] vertices,
	Vector3[] positions,
	Vector3[]? normals,
	Vector2[]? textureCoordinates
)

Parameters

vertices  PositionNormalTextureVertex
array of PositionNormalTextureVertex that will be filled with positions, normals) and textureCoordinates
positions  Vector3
positions as array of Vector3
normals  Vector3
normals as array of Vector2 (can be null - in this case (0,0,0) is set to all normals)
textureCoordinates  Vector2
textureCoordinates as array of Vector3 (can be null - in this case (0,0) is set to all textureCoordinates)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.PositionNormalTextureVertex.FillArray(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],System.Numerics.Vector3[],System.Numerics.Vector3[],System.Numerics.Vector2[])"]

See Also