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PositionNormalTextureVertexCreateArray(Vector3, Vector3, Vector2, BoundingBox) Method

CreateArray creates an array of PositionNormalTextureVertex from the specified positions, normals (can ben null) and textureCoordinates (can be null).

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static PositionNormalTextureVertex[] CreateArray(
	Vector3[] positions,
	Vector3[]? normals,
	Vector2[]? textureCoordinates,
	out BoundingBox boundingBox
)

Parameters

positions  Vector3
positions as array of Vector3
normals  Vector3
normals as array of Vector2 (can be null - in this case (0,0,0) is set to all normals)
textureCoordinates  Vector2
textureCoordinates as array of Vector3 (can be null - in this case (0,0) is set to all textureCoordinates)
boundingBox  BoundingBox
set to calculated BoundingBox

Return Value

PositionNormalTextureVertex
array of PositionNormalTextureVertex
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.PositionNormalTextureVertex.CreateArray(System.Numerics.Vector3[],System.Numerics.Vector3[],System.Numerics.Vector2[],Ab4d.SharpEngine.Common.BoundingBox@)"]

See Also