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BoundingBoxTransform(Matrix4x4, Vector3, Vector3) Method

Note: This API is now obsolete.

Transforms the current BoundingBox with the specified matrix and writes the transformed minimum and maximum positions to the specified parameters.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
[ObsoleteAttribute("Method with ref parameters are obsolete and will be removed in one of the future version. Use the method with the same name and with in parameter and BoundingBox as out parameter.")]
public void Transform(
	ref Matrix4x4 matrix,
	out Vector3 transformedMin,
	out Vector3 transformedMax
)

Parameters

matrix  Matrix4x4
matrix
transformedMin  Vector3
transformed minimum as Vector3
transformedMax  Vector3
transformed maximum as Vector3
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.BoundingBox.Transform(System.Numerics.Matrix4x4@,System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also