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PointerCameraController(SharpEngineSceneView, IInputElement) Constructor |
Constructor that takes SharpEngineSceneView and an optional IInputElement as events source.
If later is not specified, then SharpEngineSceneView is used as events source.
Namespace: Ab4d.SharpEngine.AvaloniaUIAssembly: Ab4d.SharpEngine.AvaloniaUI (in Ab4d.SharpEngine.AvaloniaUI.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic PointerCameraController(
SharpEngineSceneView sharpEngineSceneView,
IInputElement? eventsSourceElement = null
)
Parameters
- sharpEngineSceneView SharpEngineSceneView
- SharpEngineSceneView
- eventsSourceElement IInputElement (Optional)
- optional Avalonia's IInputElement that is used to subscribe pointer or mouse events
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.AvaloniaUI.PointerCameraController.#ctor(Ab4d.SharpEngine.AvaloniaUI.SharpEngineSceneView,Avalonia.Input.IInputElement)"]
See Also