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MeshPolygonIsEdgeFlipped Field

Specifies if edge is flipped (start and end are flipped). When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public List<bool> IsEdgeFlipped

Field Value

ListBoolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.MeshPolygon.IsEdgeFlipped"]

See Also