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MeshPolygonIsEdgeFlipped Field |
Specifies if edge is flipped (start and end are flipped).
When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
See Also