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MeshEdgeIsNeighboringPolygonEdgeFlipped Field |
When true, then edge is flipped (start and end are flipped) in the NeighboringPolygonIndex.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic bool IsNeighboringPolygonEdgeFlipped
Field Value
Boolean
See Also