Click or drag to resize
Ab4d.SharpEngine logo

StandardMaterialBaseUseGpuDeviceCacheForTextures Field

Static UseGpuDeviceCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the GpuDevice (so future request for the same file will use cached GpuImage). This does not affect textures that are loaded by manually calling LoadDiffuseTexture method. Default value is true. Note that when UseSceneCacheForTextures is true, then this value is not used.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static bool UseGpuDeviceCacheForTextures

Field Value

Boolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Materials.StandardMaterialBase.UseGpuDeviceCacheForTextures"]

See Also