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VulkanDescriptorSetFactory Class

VulkanDescriptorSetFactory can be used to allocate the DescriptorSets. The allocated DescriptorSets can be freed only when this object is disposed so this class is usually used for DescriptorSets that usually live as long as the Scene. To dynamically allocate and free DescriptorSets use VulkanDynamicDescriptorSetFactory.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.CoreGpuDeviceComponent
      Ab4d.SharpEngine.UtilitiesVulkanDescriptorSetFactory

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public class VulkanDescriptorSetFactory : GpuDeviceComponent

The VulkanDescriptorSetFactory type exposes the following members.

Properties
 NameDescription
Public propertyNextAllocatedPoolCapacity 
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Methods
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Utilities.VulkanDescriptorSetFactory"]

See Also