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CommonStatesManager Class

CommonStatesManager defines the common GPU states.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.UtilitiesCommonStatesManager

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public class CommonStatesManager

The CommonStatesManager type exposes the following members.

Constructors
 NameDescription
Public methodCommonStatesManagerInitializes a new instance of the CommonStatesManager class
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Properties
 NameDescription
Public propertyStatic memberCullClockwise 
Public propertyStatic memberCullCounterClockwise 
Public propertyStatic memberCullNone 
Public propertyStatic memberDepthNone 
Public propertyStatic memberDepthRead 
Public propertyStatic memberDepthReadWrite 
Public propertyStatic memberDepthWrite 
Public propertyStatic memberLineListInputAssemblyState 
Public propertyStatic memberLineStripInputAssemblyState 
Public propertyStatic memberNonPremultipliedAlphaBlendAttachmentState Alpha blend used for pre-multiplied alpha (used for normal translucent objects, opaque sprites w/ alpha mask, etc.) D.rgb := aS.rgb * S.a + D.rgb * ( 1 - S.a )
Public propertyStatic memberOpaqueAttachmentState Opaque blend state - blending is disabled.
Public propertyStatic memberPremultipliedAlphaBlendAttachmentState Alpha blend used for pre-multiplied alpha (used for normal translucent objects, opaque sprites w/ alpha mask, etc.) D.rgb := aS.rgb * 1 + D.rgb * ( 1 - S.a )
Public propertyStatic memberTriangleListInputAssemblyState 
Public propertyStatic memberTriangleStripInputAssemblyState 
Public propertyStatic memberWireframeCullNone 
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Methods
See Also