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RenderShadowMapRenderingStep Class

Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.RenderingStepsRenderingStep
      Ab4d.SharpEngine.RenderingStepsRenderShadowMapRenderingStep

Namespace: Ab4d.SharpEngine.RenderingSteps
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public class RenderShadowMapRenderingStep : RenderingStep

The RenderShadowMapRenderingStep type exposes the following members.

Constructors
 NameDescription
Public methodRenderShadowMapRenderingStep Constructor
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Properties
 NameDescription
Public propertyFilterRenderingLayersFunction Gets or sets a filter function that can be used to filter RenderingLayer that will be rendered (returning false for RenderingLayer that is not rendered). When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer.
Public propertyRenderBackgroundRenderingLayer 
Public propertyRenderLineGeometryRenderingLayer 
Public propertyRenderOverlayRenderingLayer 
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Methods
 NameDescription
Protected methodOnRun The method should true to continue executing rendering steps; when false is returned then rendering is terminated.
(Overrides RenderingStepOnRun(RenderingContext))
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See Also