|  | |
| Sharp | |
The SharpEngineSceneView type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | BackgroundColor | Gets or sets a background color for SharpEngineSceneView. Default color is White. Note that when using SharedTexture as PresentationType and when UseSwapChainPanelForSharedTexture is true (by default), then Transparent color cannot be used as BackgroundColor. | 
|  | CreateOptions | Gets the EngineCreateOptions that were used to create the VulkanInstance and VulkanDevice. | 
|  | DpiScaleX | Gets or sets a float that represents a DPI scale factor in X direction: 1 means 96 DPI, 1.5 means 144 DPI, etc. This value is used in line and pixel rendering and scales the line thickness or size of pixels. | 
|  | DpiScaleY | Gets or sets a float that represents a DPI scale factor in Y direction: 1 means 96 DPI, 1.5 means 144 DPI, etc. This value is used in line and pixel rendering and scales the line thickness or size of pixels. | 
|  | GpuDevice | Gets the graphics device object (VulkanDevice). | 
|  | Id | Gets a unique id of this resource | 
|  | IsDisposed | Gets a Boolean that specifies if this resource has been disposed. | 
|  | IsDisposing | Gets a Boolean that specifies if this resource is currently being disposed (the current code is executing inside Dispose method). | 
|  | IsVisible | |
|  | MultisampleCount | MultisampleCount defines the multi-sampling count (MSAA). See remarks for more info. | 
|  | PreferredMultiSampleCount | Obsolete. | 
|  | PresentationType | Presentation type defines how the rendered 3D scene will be presented to the platform. Default value is SharedTexture. | 
|  | Scene | Gets the Scene that defines the 3D objects. | 
|  | SceneView | Gets the SceneView that renders the Scene to this control. | 
|  | StopRenderingWhenHidden | Gets or sets a Boolean that specifies if rendering is stopped when this control is hidden (IsVisible goes to false). Default value is true. | 
|  | SupersamplingCount | SupersamplingCount defines the super-sampling count (SSAA) - how many more pixels are rendered for each final pixel. See remarks for more info. | 
|  | UseInverseDpiScaleOnSwapChainPanel | When true, then the scale of the SwapChainPanel is set so that the SwapChainPanel correctly shows the content of the SceneView (otherwise only the top-left part of the whole scene is shown - the size depends on the screen's DPI settings). This is required to fix a bug in a SwapChainPanel. Default value is true. | 
|  | UseSwapChainPanelForSharedTexture | When true (by default) then WinUI's SwapChainPanel is used for SharedTexturePresentationType. When false, then WinUI's SurfaceImageSource is used. See Remarks for more info. | 
|  | WaitForVSync | Gets or sets a Boolean that specifies if the SceneView is waiting for a v-sync provided by the surface. This property is used only when OverlayTexture is used as a PresentationType. Default value is true. | 
 See Also
See Also