|  | |
| Line | |
The LineBaseMaterial type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | DepthBias | Gets a float that specifies a bias that is used when doing a depth test. The value is subtracted from the depth value of the line. Subtracting the value moves the line closer to the camera. The depth values are in range from 0 (at the near camera plane) to 1 (at the far camera plane). Usually a 0.0005 is a good value for most of the cases. | 
|  | EndLineCap | Gets or sets the LineCap (shape) that is rendered at the end of the line. Default value is LineCap.Flat. | 
|  | HasTransparency | Gets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene. This is true when LineColor's Alpha value is less than 1. | 
|  | IsHiddenLine | Gets or sets a boolean that specifies if line with this material will be rendered when it is in front of other 3D objects (IsHiddenLine is false), or when the line is hidden - is behind other 3D objects (IsHiddenLine is true). | 
|  | LineColor | Gets or sets the color of the line that is determined from the WpfModel material. Default color is black. | 
|  | LineThickness | Gets or sets the thickness of the line in screen space units. This value is scaled with DPI scale factor. Default line thickness is 1. | 
|  | StartLineCap | Gets or sets the LineCap (shape) that is rendered at the start of the line. Default value is LineCap.Flat. | 
 See Also
See Also