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PlanarShadowMeshCreatorSimplifyNormalCalculation Property

When true (by default) then the normals for the generated shadow mesh will be all set to the normal of the plane. This is faster, but when the shadow is shown by both front and back material this may produce some z-fighting artifacts because the triangles that are pointed down will still have the same normal as triangles that are pointed up. This can be solved by setting this property to false and this will calculate the actual normals for the mesh.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public bool SimplifyNormalCalculation { get; set; }

Property Value

Boolean
See Also