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TriangleModelNodeNormal Property

The normal vector of the triangle. If not set, then it is calculated as a cross product of (P2 - P1) and (P3 - P1). After the normal vector is set manually, it will not be recalculated automatically. Property change will re-generate the mesh in the next update phase. To immediately re-generate the mesh, call the Update method.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Vector3 Normal { get; set; }

Property Value

Vector3
See Also