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MultiMaterialModelNodeCalculateActualBoundingBox Property

Gets or sets a Boolean that specifies if BoundingBox is calculated only from positions that are used by the SubMeshes. When false, then BoundingBox from the mesh is used and no actual bounding box is calculated. Default value is false because usually all the positions in the mesh are used by a single MultiMaterialModelNode but with different materials.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool CalculateActualBoundingBox { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.CalculateActualBoundingBox"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.CalculateActualBoundingBox"]

See Also