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MultiMaterialModelNodeCalculateActualBoundingBox Property |
Gets or sets a Boolean that specifies if BoundingBox is calculated only from positions that are used by the SubMeshes.
When false, then BoundingBox from the mesh is used and no actual bounding box is calculated.
Default value is false because usually all the positions in the mesh are used by a single MultiMaterialModelNode but with different materials.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic bool CalculateActualBoundingBox { get; set; }Property Value
Boolean
See Also