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LineBaseNodeMaterial Property

Gets the material that is used to render this 3D line. The material is created by this SceneNode. If you want to use a custom material then it must be set by a special constructor that takes Material as a parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public Material? Material { get; protected init; }

Property Value

Material

Implements

IMaterialNodeMaterial
See Also