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LineBaseNodeMaterial Property

Gets the material that is used to render this 3D line. The material is created by this SceneNode. If you want to use a custom material then it must be set by a special constructor that takes Material as a parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public Material? Material { get; protected init; }

Property Value

Material

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.LineBaseNode.Material"]

Implements

IMaterialNodeMaterial
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.LineBaseNode.Material"]

See Also