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InstancedTextNodeAlphaClipThreshold Property

AlphaClipThreshold is used to correctly render the textures with rendered characters and transparent background. It specifies at which alpha value the pixels will be clipped (not rendered and their depth will not be written to the depth buffer). Default value is 0.5. When set to 0, then alpha-clipping is disabled and in this case the characters may not be rendered correctly.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public float AlphaClipThreshold { get; set; }

Property Value

Single
See Also