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InstancedTextNodeAlphaClipThreshold Property

AlphaClipThreshold is used to correctly render the textures with rendered characters and transparent background. It specifies at which alpha value the pixels will be clipped (not rendered and their depth will not be written to the depth buffer). Default value is 0.5. When set to 0, then alpha-clipping is disabled and in this case the characters may not be rendered correctly.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public float AlphaClipThreshold { get; set; }

Property Value

Single

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.InstancedTextNode.AlphaClipThreshold"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.InstancedTextNode.AlphaClipThreshold"]

See Also