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InstancedTextNodeAlphaClipThreshold Property

AlphaClipThreshold is used to correctly render the textures with rendered characters and transparent background. It specifies at which alpha value the pixels will be clipped (not rendered and their depth will not be written to the depth buffer). Default value is 0.5. When set to 0, then alpha-clipping is disabled and in this case the characters may not be rendered correctly.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public float AlphaClipThreshold { get; set; }

Property Value

Single

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.InstancedTextNode.AlphaClipThreshold"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.InstancedTextNode.AlphaClipThreshold"]

See Also