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InstancedTextNodeAlphaClipThreshold Property

AlphaClipThreshold is used to correctly render the textures with rendered characters and transparent background. It specifies at which alpha value the pixels will be clipped (not rendered and their depth will not be written to the depth buffer). Default value is 0.5. When set to 0, then alpha-clipping is disabled and in this case the characters may not be rendered correctly.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public float AlphaClipThreshold { get; set; }

Property Value

Single
See Also