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ArrowModelNodeArrowRadius Property |
The radius of the arrow's tip. If the value is not set (is 0), than arrow radius is calculated my multiplying the Radius with 2.5.
Property change will re-generate the mesh in the next update phase. To immediately re-generate the mesh, call the
Update method.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic float ArrowRadius { get; set; }
Property Value
Single[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.ArrowModelNode.ArrowRadius"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.ArrowModelNode.ArrowRadius"]
See Also