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ArrowModelNodeArrowRadius Property

The radius of the arrow's tip. If the value is not set (is 0), than arrow radius is calculated my multiplying the Radius with 2.5. Property change will re-generate the mesh in the next update phase. To immediately re-generate the mesh, call the Update method.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public float ArrowRadius { get; set; }

Property Value

Single

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.ArrowModelNode.ArrowRadius"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.ArrowModelNode.ArrowRadius"]

See Also