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MeshOctree Constructor

Overload List
 NameDescription
Public methodMeshOctree(PositionNormalTextureVertex, Int32, Int32, Single) Creates a new instance of MeshOctree. The instance is created with a standard vertex buffer format (an array of PositionNormalTextureVertex). If you need to create an MeshOctree with an array of positions instead, then use the other constructor.
Public methodMeshOctree(Vector3, Int32, Int32, Single) Creates a new instance of MeshOctree. The instance is created with an array of positions (array of Vector3 values). If you need to create an MeshOctree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
Public methodMeshOctree(PositionNormalTextureVertex, Int32, BoundingBox, Int32, Single) Creates a new instance of MeshOctree. The instance is created with a standard vertex buffer format (an array of PositionNormalTexture). If you need to create an MeshOctree with an array of positions instead, then use the other constructor.
Public methodMeshOctree(Vector3, Int32, BoundingBox, Int32, Single) Creates a new instance of MeshOctree. The instance is created with an array of positions (array of Vector3 values). If you need to create an MeshOctree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
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