| Name | Description |
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 | MeshOctree(PositionNormalTextureVertex, Int32, Int32, Single) |
Creates a new instance of MeshOctree.
The instance is created with a standard vertex buffer format (an array of PositionNormalTextureVertex).
If you need to create an MeshOctree with an array of positions instead, then use the other constructor.
|
 | MeshOctree(Vector3, Int32, Int32, Single) |
Creates a new instance of MeshOctree.
The instance is created with an array of positions (array of Vector3 values).
If you need to create an MeshOctree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
|
 | MeshOctree(PositionNormalTextureVertex, Int32, BoundingBox, Int32, Single) |
Creates a new instance of MeshOctree.
The instance is created with a standard vertex buffer format (an array of PositionNormalTexture).
If you need to create an MeshOctree with an array of positions instead, then use the other constructor.
|
 | MeshOctree(Vector3, Int32, BoundingBox, Int32, Single) |
Creates a new instance of MeshOctree.
The instance is created with an array of positions (array of Vector3 values).
If you need to create an MeshOctree with a standard vertex buffer format (an array of PositionNormalTexture) instead, then use the other constructor.
|