|  | Name | Description | 
|---|
|  | GetRayFromNearPlane(Int32, Int32, Boolean) | Returns a Ray that starts at the camera's near plane and goes into a direction that is calculated from the specified x and y position in screen coordinates.
            The ray can be used for hit testing from the mouse position defined by x and y (relative to this SceneView object).
            When the Ray cannot be created (size is zero or camera matrix is not valid), then a Ray with zero Direction is returned (Ray.IsValid would return false). | 
|  | GetRayFromNearPlane(Single, Single, Boolean) | Returns a Ray that starts at the camera's near plane and goes into a direction that is calculated from the specified x and y position in screen coordinates.
            The ray can be used for hit testing from the mouse position defined by x and y (relative to this SceneView object).
            When the Ray cannot be created (size is zero or camera matrix is not valid), then a Ray with zero Direction is returned (Ray.IsValid would return false). | 
|  | GetRayFromNearPlane(Int32, Int32, Boolean, Boolean) | Obsolete. 
 | 
|  | GetRayFromNearPlane(Single, Single, Boolean, Boolean) | Obsolete. 
 |