|  | |
| Scene | |
 Overload List
Overload List| Name | Description | |
|---|---|---|
|  | GetClosestHitObject(Ray, HitTestOptions) | GetClosestHitObject method executes a hit testing by using the specified Ray on the SceneNodes that are shown by this SceneView and returns a RayHitTestResult object with the closest triangle hit. When no triangle is hit, null is returned. | 
|  | GetClosestHitObject(Single, Single, Boolean, HitTestOptions) | GetClosestHitObject method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and returns a RayHitTestResult object with the closest triangle hit. When no triangle is hit, null is returned. | 
 See Also
See Also