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VkCoreCmdPushConstants Method

[Missing <summary> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]


Namespace: Ab4d.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void CmdPushConstants(
	CommandBuffer commandBuffer,
	PipelineLayout layout,
	ShaderStageFlags stageFlags,
	uint offset,
	uint size,
	void* pValues
)

Parameters

commandBuffer  CommandBuffer

[Missing <param name="commandBuffer"/> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

layout  PipelineLayout

[Missing <param name="layout"/> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

stageFlags  ShaderStageFlags

[Missing <param name="stageFlags"/> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

offset  UInt32

[Missing <param name="offset"/> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

size  UInt32

[Missing <param name="size"/> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

pValues  Void*

[Missing <param name="pValues"/> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.Vulkan.VkCore.CmdPushConstants(Ab4d.Vulkan.CommandBuffer,Ab4d.Vulkan.PipelineLayout,Ab4d.Vulkan.ShaderStageFlags,System.UInt32,System.UInt32,System.Void*)"]

See Also