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TriangulatorTriangulate(ListVector2, ListInt32) Method |
Triangulate method triangulates the polygons that were specified in the constructor and holes that were added by the
AddHole(Vector2) method.
It sets the triangulated positions (the outer polygons and holes are connected into a single polygon) and triangle indices that can be used to create a 3D mesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void Triangulate(
out List<Vector2> positions,
out List<int> triangleIndices
)
Parameters
- positions ListVector2
- list of triangulated positions (the outer polygons and holes are connected into a single polygon)
- triangleIndices ListInt32
- list of triangle indices used to create a 3D mesh
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.Triangulator.Triangulate(System.Collections.Generic.List{System.Numerics.Vector2}@,System.Collections.Generic.List{System.Int32}@)"]
See Also