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TriangulatorTriangulate(ListVector2, ListInt32) Method

Triangulate method triangulates the polygons that were specified in the constructor and holes that were added by the AddHole(Vector2) method. It sets the triangulated positions (the outer polygons and holes are connected into a single polygon) and triangle indices that can be used to create a 3D mesh.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void Triangulate(
	out List<Vector2> positions,
	out List<int> triangleIndices
)

Parameters

positions  ListVector2
list of triangulated positions (the outer polygons and holes are connected into a single polygon)
triangleIndices  ListInt32
list of triangle indices used to create a 3D mesh
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.Triangulator.Triangulate(System.Collections.Generic.List{System.Numerics.Vector2}@,System.Collections.Generic.List{System.Int32}@)"]

See Also