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TextureFactoryCreateHeightTexture(VulkanDevice, Single, Single, Single, GradientStop, String) Method |
Create a texture from the height data and specified gradient stops.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static GpuImage CreateHeightTexture(
VulkanDevice gpuDevice,
float[,] data,
float minValue,
float maxValue,
GradientStop[] gradientStops,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
- Target GPU device.
- data Single
- Two-dimensional array of height data.
- minValue Single
- Minimum value in the data.
- maxValue Single
- Maximum value in the data.
- gradientStops GradientStop
- Array of gradient stops.
- name String (Optional)
- Optional name.
Return Value
GpuImageGenerated texture.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.TextureFactory.CreateHeightTexture(Ab4d.SharpEngine.Vulkan.VulkanDevice,System.Single[0:,0:],System.Single,System.Single,Ab4d.SharpEngine.Utilities.GradientStop[],System.String)"]
See Also