|  | 
| SpriteBatchBegin Method | 
            Begin method must be called before any Draw or Set calls.
            The method sets common properties of all sprites that will be defined by Draw call.
            After all draw calls are done, the 
End method must be called.
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic void Begin(
	bool useAbsoluteCoordinates = false,
	int commandsCount = 0
)
Parameters
- useAbsoluteCoordinates  Boolean  (Optional)
- when true (false by default) then all position coordinates are in absolute values (from to size of the view); when false then coordinates are relative (from 0 to 1). Absolute coordinates are supported only when SpriteBatch is created from SceneView.
- commandsCount  Int32  (Optional)
- when set to a value bigger than zero (zero by default) then the commands List will be pre-allocated to that size to prevent resizing the List.
 See Also
See Also