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SlicerSliceMesh(StandardMesh, Transform) Method |
Slices the specified StandardMesh with the specified Plane and returns a StandardMesh that is in front of the plane
(in the direction of plane's Normal vector).
If the specified StandardMesh is fully in front of the plane, then the same instance of StandardMesh is returned.
If the specified StandardMesh is fully in back of the plane, then null is returned.
If the specified StandardMesh intersects the Plane, it is sliced and new front StandardMesh object is returned.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic StandardMesh? SliceMesh(
StandardMesh? standardMesh,
Transform? transform = null
)
Parameters
- standardMesh StandardMesh
- StandardMesh to slice
- transform Transform (Optional)
- optional parent transform
Return Value
StandardMesh
See Also