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ModelUtilsSliceModelNode(Plane, ModelNode) Method |
Slices the specified ModelNode with the specified Plane and returns two new MeshModelNode objects:
one MeshModelNode that is in front of the plane (in the direction of plane's Normal vector) and one MeshModelNode that is in the back of the plane.
If the specified ModelNode is fully in front (or in back) of the Plane, then the same instance of ModelNode is returned (the other returned GroupNode is null).
If the specified ModelNode intersects the Plane, it is sliced and new MeshModelNode objects are created from it.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static (MeshModelNode frontModelNode, MeshModelNode? backModelNode) SliceModelNode(
Plane plane,
ModelNode modelNode
)
Parameters
- plane Plane
- Plane
- modelNode ModelNode
- ModelNode to slice
Return Value
ValueTupleMeshModelNode,
MeshModelNode(frontModelNode, backModelNode) - two MeshModelNode as a Tuple
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.ModelUtils.SliceModelNode(System.Numerics.Plane,Ab4d.SharpEngine.SceneNodes.ModelNode)"]
See Also