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MeshUtilsGenerateCubicTextureCoordinates(PositionNormalTextureVertex, Int32) Method |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using cubic projection, which projects the 3D positions on an axis-aligned 3D cube.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static Vector2[] GenerateCubicTextureCoordinates(
PositionNormalTextureVertex[] vertices,
int[] triangleIndices
)
Parameters
- vertices PositionNormalTextureVertex
- Array of vertex data that defines the mesh.
- triangleIndices Int32
- Array of triangle indices that define the mesh.
Return Value
Vector2Array of generated texture coordinates.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.GenerateCubicTextureCoordinates(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],System.Int32[])"]
See Also