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MeshUtilsCalculateNormals(PositionNormalTextureVertex, Int32) Method |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
Normals are always normalized.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static void CalculateNormals(
PositionNormalTextureVertex[] vertexBuffer,
int[] indices
)
Parameters
- vertexBuffer PositionNormalTextureVertex
- array of PositionNormalTexture that represents a vertex buffer
- indices Int32
- triangle indices
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CalculateNormals(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],System.Int32[])"]
See Also