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MeshUtilsCalculateNormals(PositionNormalTextureVertex, Int32) Method

CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer. Normals are always normalized.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static void CalculateNormals(
	PositionNormalTextureVertex[] vertexBuffer,
	int[] indices
)

Parameters

vertexBuffer  PositionNormalTextureVertex
array of PositionNormalTexture that represents a vertex buffer
indices  Int32
triangle indices
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CalculateNormals(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],System.Int32[])"]

See Also