Click or drag to resize
Ab4d.SharpEngine logo

MeshTrianglesSorterSortByCameraDistance(Vector3) Method

Sorts the triangle indices by distance to the specified camera position and returns the sorted triangle indices. When the checkIfAlreadySorted parameter is true (by default), then the currently sorted positions are first checked if they are already sorted and in this case do not sort the array. The sorted positions are also accessible from SortedIndicesArray property.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public int[] SortByCameraDistance(
	Vector3 cameraPosition
)

Parameters

cameraPosition  Vector3
cameraPosition

Return Value

Int32
array of integers that represents sorted triangle indices
See Also