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MathUtilsGetPlaneIntersection(Plane, Vector3, Single) Method

Returns a MathUtilsPlaneIntersectionType that describes where the specified positions lie in relation to this Plane.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static MathUtilsPlaneIntersectionType GetPlaneIntersection(
	 in Plane plane,
	Vector3[] positions,
	float coplanarEpsilon = 1E-06f
)

Parameters

plane  Plane
Plane
positions  Vector3
positions as array of Vector3
coplanarEpsilon  Single  (Optional)
Value that is used to determine when a point lie on the plane (if distance from the plane is less that this value).

Return Value

MathUtilsPlaneIntersectionType
PlaneIntersectionType that describes where the specified positions lie in relation to this Plane
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.GetPlaneIntersection(System.Numerics.Plane@,System.Numerics.Vector3[],System.Single)"]

See Also