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HitTesterHasTriangleSameOrientation Method |
Returns true when the triangle specified with 3 positions (its normal) and a ray with specified rayDirection are facing in the same direction.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static bool HasTriangleSameOrientation(
Vector3 p1,
Vector3 p2,
Vector3 p3,
Vector3 rayDirection
)
Parameters
- p1 Vector3
- first triangle position
- p2 Vector3
- second triangle position
- p3 Vector3
- third triangle position
- rayDirection Vector3
- ray's direction
Return Value
Booleantrue when the triangle specified with 3 positions (its normal) and a ray with specified rayDirection are facing in the same direction
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.HitTester.HasTriangleSameOrientation(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"]
See Also