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BezierCurveCreateBezierCurvePositionsThroughPoints(Vector3, Int32, Single) Method

Returns an array of 3D points that define the Bezier curve that passes through the specified positions. The curve positions are created using a fixed number of positions per segment. This is very fast to compute, but can generate too many points along nearly straight sections and too few where the curve bends sharply.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static Vector3[] CreateBezierCurvePositionsThroughPoints(
	Vector3[] curvePositions,
	int positionsPerSegment = 30,
	float curveScale = 0,25f
)

Parameters

curvePositions  Vector3
Array of points on the curve.
positionsPerSegment  Int32  (Optional)
Number of additional points per curve segment to make the curve smooth - larger value results in a smoother curve. Default value is 30.
curveScale  Single  (Optional)
Curve scale that defines how far from the curve positions the tangent control points are defined, therefore influencing the curvature of the curve. Default value is 0.25

Return Value

Vector3
A Vector3[] array that defines the Bezier curve.
See Also