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TubeLineModelNode(Vector3, Vector3, Single, Int32, Boolean, Boolean, Boolean, Material, String) Constructor

Create a 3D line.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public TubeLineModelNode(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	int segments,
	bool generateTextureCoordinates,
	bool isStartPositionClosed,
	bool isEndPositionClosed,
	Material material,
	string? name = null
)

Parameters

startPosition  Vector3
Start position of the line.
endPosition  Vector3
End position of the line.
radius  Single
Radius of the line.
segments  Int32
Number of segments comprising the line's side surface.
generateTextureCoordinates  Boolean
Generate texture coordinates.
isStartPositionClosed  Boolean
Flag indicating whether the start position is closed (filled circle shape).
isEndPositionClosed  Boolean
Flag indicating whether the start position is closed (filled circle shape).
material  Material
Mesh material.
name  String  (Optional)
Optional node name.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.TubeLineModelNode.#ctor(System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,Ab4d.SharpEngine.Materials.Material,System.String)"]

See Also