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TubeLineModelNode(Vector3, Vector3, Single, Int32, Boolean, Boolean, Boolean, Material, String) Constructor |
Create a 3D line.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic TubeLineModelNode(
Vector3 startPosition,
Vector3 endPosition,
float radius,
int segments,
bool generateTextureCoordinates,
bool isStartPositionClosed,
bool isEndPositionClosed,
Material material,
string? name = null
)
Parameters
- startPosition Vector3
- Start position of the line.
- endPosition Vector3
- End position of the line.
- radius Single
- Radius of the line.
- segments Int32
- Number of segments comprising the line's side surface.
- generateTextureCoordinates Boolean
- Generate texture coordinates.
- isStartPositionClosed Boolean
- Flag indicating whether the start position is closed (filled circle shape).
- isEndPositionClosed Boolean
- Flag indicating whether the start position is closed (filled circle shape).
- material Material
- Mesh material.
- name String (Optional)
- Optional node name.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.TubeLineModelNode.#ctor(System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,Ab4d.SharpEngine.Materials.Material,System.String)"]
See Also