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TriangleModelNodeCreateFromMesh Method

Creates a TriangleModelNode from a single triangle from the specified mesh. The triangle is specified by the triangle index (triangleIndex) that is multiplied by 3 to get the vertex indices of the triangle. The vertex indices are then used to get the positions and texture coordinates of the triangle vertices.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static TriangleModelNode CreateFromMesh(
	Mesh mesh,
	int triangleIndex,
	Material material,
	string? name = null
)

Parameters

mesh  Mesh
mesh
triangleIndex  Int32
index of the triangle (not index from TriangleIndices array)
material  Material
material
name  String  (Optional)
optional name

Return Value

TriangleModelNode
TriangleModelNode
See Also