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MultiMaterialModelNodeAddSubMesh(SubMesh) Method

AddSubMesh method adds the specified SubMesh to this MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void AddSubMesh(
	SubMesh subMeshToAdd
)

Parameters

subMeshToAdd  SubMesh
Start index in IndexBuffer in the Mesh. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
See Also