 |
MultiMaterialModelNodeAddSubMesh(SubMesh) Method |
AddSubMesh method adds the specified SubMesh to this MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void AddSubMesh(
SubMesh subMeshToAdd
)
Parameters
- subMeshToAdd SubMesh
- Start index in IndexBuffer in the Mesh. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
See Also