![]() | |
Multi |
[Missing <summary> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiLineBaseNode.UpdateMesh(System.Numerics.Vector3[],Ab4d.Vulkan.PrimitiveTopology)"]
protected virtual void UpdateMesh( Vector3[]? positions, PrimitiveTopology primitiveTopology )
[Missing <param name="positions"/> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiLineBaseNode.UpdateMesh(System.Numerics.Vector3[],Ab4d.Vulkan.PrimitiveTopology)"]
[Missing <param name="primitiveTopology"/> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiLineBaseNode.UpdateMesh(System.Numerics.Vector3[],Ab4d.Vulkan.PrimitiveTopology)"]
[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiLineBaseNode.UpdateMesh(System.Numerics.Vector3[],Ab4d.Vulkan.PrimitiveTopology)"]