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LineBaseNodeGetCenterPosition Method

Returns center position of this line. Center position is calculated from the center position of the line mesh that is transformed by the Transform (when applyTransformation is true). When mesh is not defined, then (0, 0, 0) is returned (regardless of the Transformation).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public override Vector3 GetCenterPosition(
	bool applyTransformation = true,
	bool updateIfDirty = true
)

Parameters

applyTransformation  Boolean  (Optional)
when true (by default), then mesh center is transformed by Transform
updateIfDirty  Boolean  (Optional)
when true (by default), then mesh is updated if it is dirty

Return Value

Vector3
center position of this line
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.LineBaseNode.GetCenterPosition(System.Boolean,System.Boolean)"]

See Also