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InstancedMeshNodeSetDiffuseTexture(GpuImage, CommonSamplerTypes, Single) Method |
Sets the diffuse texture that will be rendered by each instance.
This also sets the color mask to white to preserve the color from the texture.
By default, the sampler type is set to Miror and alpha clip threshold is set to 0.5.
When diffuseTexture is null, then the texture is removed.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void SetDiffuseTexture(
GpuImage? diffuseTexture,
CommonSamplerTypes diffuseTextureSamplerType = CommonSamplerTypes.Mirror,
float alphaClipThreshold = 0,5f
)
Parameters
- diffuseTexture GpuImage
- GpuImage that is used as a diffuse texture for each instance; when null, then the texture is removed
- diffuseTextureSamplerType CommonSamplerTypes (Optional)
- optional sampler type (Mirror by default)
- alphaClipThreshold Single (Optional)
- optional alpha clip threshold (alpha color values below this value will be clipped - not rendered and their depth will not be written to depth buffer). Default value is 0.5
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.InstancedMeshNode.SetDiffuseTexture(Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Common.CommonSamplerTypes,System.Single)"]
See Also