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RenderingLayer Constructor

Constructor

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public RenderingLayer(
	string layerName,
	bool useMultiThreading = false,
	bool containsTransparentObjects = false,
	Type? allowedEffectType = null
)

Parameters

layerName  String
name of this RenderingLayer
useMultiThreading  Boolean  (Optional)
boolean that specified is this rendering layer can be rendered with using multiple threads (false by default)
containsTransparentObjects  Boolean  (Optional)
boolean that specified if this rendering layer contains transparent objects or other objects that need to be rendered with alpha blending and where order of rendering is important (false by default)
allowedEffectType  Type  (Optional)
when not null (by default) then only RenderingItems with this Effect type can be added to this rendering layer
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.#ctor(System.String,System.Boolean,System.Boolean,System.Type)"]

See Also