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ObjFileToSceneNodesConverter Constructor

Initializes a new instance of the ObjFileToSceneNodesConverter class.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public ObjFileToSceneNodesConverter(
	IBitmapIO? bitmapIO,
	Scene? scene,
	VulkanDevice? gpuDevice
)

Parameters

bitmapIO  IBitmapIO
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
scene  Scene
Scene that is used to cache the created textures
gpuDevice  VulkanDevice
VulkanDevice that is used to create and cache textures (textures are cached in gpuDevice when scene is not set; when gpuDevice is null, then textures are created when the GpuDevice is initialized).
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.#ctor(Ab4d.SharpEngine.Common.IBitmapIO,Ab4d.SharpEngine.Scene,Ab4d.SharpEngine.Vulkan.VulkanDevice)"]

See Also