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| MeshFactoryCreateViewportQuad(Vector2, Vector2, Boolean, String) Method | 
            Creates a TriangleMesh with PositionTextureVertex that defines a quad (rectangle created with two triangles) from the specified viewport,
            for example: viewportOffset (0,0) and viewportSize (1,1) define the whole screen.
            
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic static TriangleMesh<PositionTextureVertex> CreateViewportQuad(
	Vector2 viewportOffset,
	Vector2 viewportSize,
	bool isFrontCounterClockwise = true,
	string? name = "ViewportQuad"
)
Parameters
- viewportOffset  Vector2
- viewport offset
- viewportSize  Vector2
- viewport size
- isFrontCounterClockwise  Boolean  (Optional)
- Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
- name  String  (Optional)
- name - ViewportQuad by default
Return Value
TriangleMeshPositionTextureVertexSimpleMesh
 See Also
See Also