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MeshFactoryCreateViewportQuad(Vector2, Vector2, Boolean, String) Method |
Creates a TriangleMesh with PositionTextureVertex that defines a quad (rectangle created with two triangles) from the specified viewport,
for example: viewportOffset (0,0) and viewportSize (1,1) define the whole screen.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static TriangleMesh<PositionTextureVertex> CreateViewportQuad(
Vector2 viewportOffset,
Vector2 viewportSize,
bool isFrontCounterClockwise = true,
string? name = "ViewportQuad"
)
Parameters
- viewportOffset Vector2
- viewport offset
- viewportSize Vector2
- viewport size
- isFrontCounterClockwise Boolean (Optional)
- Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
- name String (Optional)
- name - ViewportQuad by default
Return Value
TriangleMeshPositionTextureVertexSimpleMesh
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.MeshFactory.CreateViewportQuad(System.Numerics.Vector2,System.Numerics.Vector2,System.Boolean,System.String)"]
See Also