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MeshFactoryCreateViewportQuad(Vector2, Vector2, Boolean, String) Method

Creates a TriangleMesh with PositionTextureVertex that defines a quad (rectangle created with two triangles) from the specified viewport, for example: viewportOffset (0,0) and viewportSize (1,1) define the whole screen.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static TriangleMesh<PositionTextureVertex> CreateViewportQuad(
	Vector2 viewportOffset,
	Vector2 viewportSize,
	bool isFrontCounterClockwise = true,
	string? name = "ViewportQuad"
)

Parameters

viewportOffset  Vector2
viewport offset
viewportSize  Vector2
viewport size
isFrontCounterClockwise  Boolean  (Optional)
Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
name  String  (Optional)
name - ViewportQuad by default

Return Value

TriangleMeshPositionTextureVertex
SimpleMesh
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.MeshFactory.CreateViewportQuad(System.Numerics.Vector2,System.Numerics.Vector2,System.Boolean,System.String)"]

See Also