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| MeshFactoryCreateArrowMesh(Vector3, Vector3, Single, Single, Single, Single, Int32, Boolean, String) Method | 
            Create a 3D arrow mesh with parametrized arrow tip.
            
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic static StandardMesh CreateArrowMesh(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	float arrowRadius,
	float arrowAngle,
	float maxArrowLength,
	int segments,
	bool generateTextureCoordinates,
	string? name = null
)
Parameters
- startPosition  Vector3
- Arrow's start position (the center of circle at the arrow's back).
- endPosition  Vector3
- Arrow's end position (the point at the arrow's tip).
- radius  Single
- The radius of the arrow's body.
- arrowRadius  Single
- The radius of the arrow's tip.
- arrowAngle  Single
- The slope (angle) of the arrow's tip. Determines tip length along the body direction. The angle can be increased when the arrow length increase the maxArrowLength.
- maxArrowLength  Single
- maximum length of the arrow compared to the line length. For example value 0.5f means that the max length of the arrow can be 50% of the line length - in this case the arrow angle is adjusted.
- segments  Int32
- Number of segments comprising the circles and the side surface.
- generateTextureCoordinates  Boolean
- Generate texture coordinates for the mesh.
- name  String  (Optional)
- Mesh name (for debug purposes).
Return Value
StandardMeshStandardMesh with filled vertices array and index array.
 See Also
See Also