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StandardMaterial(GpuImage, CommonSamplerTypes, String) Constructor

StandardMaterial constructor with diffuse texture. The textureImage is not disposed when disposing this material.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public StandardMaterial(
	GpuImage textureImage,
	CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
	string? name = null
)

Parameters

textureImage  GpuImage
texture as GpuImage
samplerType  CommonSamplerTypes  (Optional)
samplerType (Mirror by default)
name  String  (Optional)
optional material name
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Materials.StandardMaterial.#ctor(Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Common.CommonSamplerTypes,System.String)"]

See Also