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PixelEffectDisposeMaterial Method

DisposeMaterial disposes the resources that are used by the specified material. Note that this method can be called on another thread. This happens when it is called from destructor (finalizer).

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public override void DisposeMaterial(
	Material material
)

Parameters

material  Material
material to dispose
See Also