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FileShaderBytecodeProviderAddResourceFiles Method

AddResourceFiles registers files specified in fileNames enumerable collection. This method is thread safe.

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void AddResourceFiles(
	IEnumerable<string> fileNames
)

Parameters

fileNames  IEnumerableString
IEnumerable of file names
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Effects.FileShaderBytecodeProvider.AddResourceFiles(System.Collections.Generic.IEnumerable{System.String})"]

See Also