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FileShaderBytecodeProviderAddResourceFiles Method |
AddResourceFiles registers files specified in fileNames enumerable collection. This method is thread safe.
Namespace: Ab4d.SharpEngine.EffectsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void AddResourceFiles(
IEnumerable<string> fileNames
)
Parameters
- fileNames IEnumerableString
- IEnumerable of file names
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Effects.FileShaderBytecodeProvider.AddResourceFiles(System.Collections.Generic.IEnumerable{System.String})"]
See Also