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EffectBeginUpdate Method

BeginUpdate method is called for each registered effect before the SceneNodes and their materials are updated. It can be used to read some data from the RenderingContext (for example CurrentSwapChainImageIndex). It is used with the EndUpdate(RenderingContext) method to prepare all the data for the next rendered frame. BeginUpdate method internally calls OnBeginUpdate(RenderingContext) method that needs to be implemented by the derived effect.

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void BeginUpdate(
	RenderingContext renderingContext
)

Parameters

renderingContext  RenderingContext
RenderingContext
See Also